It is a question-making artifact.
The useful question is not “how realistic is it?” but “what does this prototype let us examine?” A sketch can be high value if it filters for the right thing.
Lim, Stolterman, Tenenberg · TOCHI 2008
The Anatomy of Prototypes argues that a prototype does not need to model everything. It selectively filters a design idea so a team can learn about the parts that matter now.
Prototype surface
Balanced prototype
Resolve the billing settings flow before design review.
Tasks likely to ship this week
Paper in one minute
The useful question is not “how realistic is it?” but “what does this prototype let us examine?” A sketch can be high value if it filters for the right thing.
The five dimensions help a team say what is emphasized and what is intentionally left unresolved: appearance, data, functionality, interactivity, and spatial structure.
Teams waste time when they argue about the wrong fidelity. This frame makes the prototype’s learning goal explicit, so critique lands on the design question instead of the artifact’s unfinished parts.
This page is an interpretive teaching tool, not a substitute for the paper. Slider values are deliberately simplified to make the dimensions tangible.